Curriculum Vitae

Marco "Ares9323" Patrignani — Programmer & Game Developer

Experience

Founder / I.T. Consultant · Ares Tech

Feb 2018 – Present

Game programming, front-end and web development, graphic design, VR development, CAD drawing, 3D modeling and printing, I.T. consultancy.

Programmer · Chrones

Aug 2022 – Present

Game design, VR platforms (Sephirot), digital apps and edutainment for an artist-led interactive studio.

Lead Developer · VanillaSystem

Mar 2025 – Present

Unreal Engine plugin for virtual production: real-time scene editing without multi-platform conversions, used in broadcast (Eurosport, DMAX, Warner Bros. Discovery).

Lead Game Developer · Aion Interactive

May 2026 – Present

Hyperarousal, an immersive psychological adventure set in the landscapes of Val Camonica, blending emotional storytelling with exploration.

Game Programmer · Voxel

Aug 2023 – Dec 2023

Steamworks pipeline, dialogue manager, project refactoring, enemy AI and pathfinding.

Lead Programmer / Tech Artist / AI · Leaf Games & Software

Feb 2023 – Dec 2023

Unreal Engine project management, enemy AI, puzzles.

Lead Programmer / Tech Artist · Ray Games

Aug 2021 – Dec 2023

Procedural dungeon generation, source control management, game programming, Niagara VFX, project build management.

Tool Programmer · Anthea.land

Nov 2021 – Dec 2023

NFT generator tool for Unreal Engine, asset management, source control management. Remote.

Game Programmer / Tech Artist · Linchio Studio

Jan 2021 – Present

Character animation, VFX, video editing, level design in Unreal Engine, 3D printing, panoramic 360° video production.

Lead Programmer / Tech Artist · Mav Reality

Mar 2022 – Jul 2022

Programming, level design and VR implementation, build for Oculus Meta Quest 2 of Sephirot VR.

Game Programmer / Tech Artist · Mummy.io

Feb 2022 – Mar 2022

Asset management, level design, character skills, animations.

Founder / Front End Developer · Petwave S.R.L.

Dec 2018 – Oct 2023

Website management, programming, data processing, market analysis, graphics.

Freelance Front End Developer · Digital Ideators

Dec 2018 – May 2020

Web design, web development, programming, analysis.

Skills

Programming Languages

  • C++ (Unreal Engine) ●●●●
  • HTML & CSS ●●●●
  • Batch (Windows Script) ●●●●
  • PHP ●●●●●
  • Python 3.x ●●●●●
  • JavaScript ●●●●●
  • Windows Powershell ●●●●●
  • C# (Unity) ●●●●●
  • Verse ●●●●
  • Kotlin ●●●●

Tools & Technologies

  • Git ●●●●
  • Perforce / Plastic SCM ●●●●
  • Claude Code ●●●●
  • WordPress ●●●●●
  • Laravel ●●●●●
  • MySQL / MariaDB ●●●●●
  • MongoDB ●●●●●
  • Vue.js ●●●●

Software

  • Unreal Engine ●●●●●
  • JetBrains Rider ●●●●●
  • Visual Studio Code ●●●●●
  • Adobe Illustrator ●●●●●
  • Adobe Photoshop ●●●●●
  • Microsoft Office ●●●●●
  • Visual Studio ●●●●●
  • Blender ●●●●●
  • Autodesk AutoCAD ●●●●●
  • Autodesk Inventor Pro ●●●●●
  • Adobe Premiere Pro ●●●●●
  • Unity Engine ●●●●●
  • Adobe After Effects ●●●●●
  • Autodesk Maya ●●●●
  • Adobe Substance Painter ●●●●
  • ZBrush ●●●●

Languages

  • Italian Native (C2)
  • English C1
  • French A2
  • Spanish A1–A2
  • Romanian A1–A2

Education

Strengths

Social. Friendly, open-minded, good networking skills, able to work and cooperate with others to reach shared goals.

Organisational. Managed small teams of developers over the last few years, learning to set goals and avoid procrastination.

Technical. Game-oriented 3D modeling and programming, website and graphic design, 3D-print-oriented product design, photo and video editing.

Artistical. Technical drawing on paper and CAD, 3D modeling, experience with photography and videomaking.